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WebGames

WebGames means games that run directly in the browser (usually HTML5), distributed through game portals. It's a great area for testing mechanics and reaching many players quickly, with no install.

Here we're not talking about a classic developer account like on Steam/Apple, but about portals that take your web game and monetize it (usually via ads), sharing the revenue with you.

The important portals

Portal What it's good for Note
CrazyGames testing mechanics, your first real players small revenue source, but very good to see if the game "catches on"
Poki scaling once the game is polished the strongest site of its kind, but they want polished games with good retention

The practical strategy

  1. Start on CrazyGames. It's a small revenue source, but excellent for testing mechanics, seeing player reactions and figuring out whether the idea works.
  2. Polish the game. Based on the data (retention, session length, feedback), you improve the gameplay and the polish.
  3. Aim for Poki. Once the game is polished and has good metrics, Poki is the most powerful portal in the field, but also the most demanding on quality.

WebGames are a cheap, fast testing ground: you put your mechanic in front of real players in days, not months. Revenue is modest at first, but the feedback and the data are enormously valuable before a big launch.

For web games, watch out for performance and build size (it has to load fast in the browser) and read each portal's terms (exclusivity, revenue split, rights). See also Steam and Itch.io if you also want a downloadable version.