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PC Platforms

 PC is one of the friendliest markets for a small studio: you can self-publish, the audience buys games (not just free-to-play) and you have more control over price and community. The practical question isn't „PC or not”, it's which stores you launch on.

Steam versus the rest

In practice the decision comes down to „Steam and maybe the rest”. Steam has by far the biggest audience, the most tools and the best discovery (wishlists, recommendations, events). For most small studios the other stores are secondary: you add them after launching on Steam, if they're worth the effort.

Store Audience / discovery Commission Access
Steam The biggest, with wishlists and recommendations 30% (effectively ~40% for a RO company, see the Steam page) + 100 USD/game Open, you publish after Steam Direct
Epic Games Store Much smaller than Steam, weak discovery 12%, no registration fee for self-publishing Open self-publishing, but low traffic
GOG Niche, DRM-free, loyal audience ~30% Curated, selective (you apply and get approved)
itch.io Indie, community, good for demos Flexible (you choose, ~10% by default) Fully open, you list yourself

Epic Games Store has a much lower commission (12% vs Steam's 30%) and sometimes offers deals or exclusives. It sounds attractive, but discovery is much weaker: it's hard to reach players unless you bring the traffic yourself. For a small studio it's usually an extra store, not a replacement for Steam.

The practical recommendation

For most PC games, start with Steam. Add Epic, GOG or itch.io when you have the capacity and when the game's audience fits them. itch.io is great for launching a demo and testing traction before the big release (see itch.io).

Commission and fee figures change. Check each store's site for how much it costs and how much it keeps at the moment you launch.

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